using Unity.Mathematics;
namespace Geometry
{

    /**
     * @brief The result of culling an object.
     */
    public enum CullingResult
    {
        /**
         * @brief Indicates that an object lies completely outside the culling volume.
         */
        Outside = -1,

        /**
         * @brief Indicates that an object intersects with the boundary of the culling
         * volume.
         *
         * This means that the object is partially inside and partially outside the
         * culling volume.
         */
        Intersecting = 0,

        /**
         * @brief Indicates that an object lies completely inside the culling volume.
         */
        Inside = 1
    }
}